

Besides this, they were occasionally outfitted with rocket launchers. This allowed them to seek a high vantage point in the air and take out their foes at a distance. Thus the jumptroopers could discharge the weapon's fiery white bolts without changing their flight path or being knocked off balance while flying. They were armed with plasma disruptors, which were far more powerful than standard Imperial-issued weaponry and were noted for their lack of a recoil. While some used rail detonators or anti-infantry flechette canisters. Jumptroopers were known to wield plasma casters, long-range flamethrowers. Jumptroopers employed various types of projectile launchers and heavy blaster rifles. Rocket Troopers serving the Imperial Remnant The Merr-Sonn had missile systems integrated in their jetpacks, that when it exploded, acted like a grenade. Notably, they used AJP-400 Jet Packs or JT-12 Jetpacks. Ī JT-12 jetpack used by some Imperial jumptroopers. Later troopers would wear more bulky armor. Furthermore, the forehead of this helmet was shaped in a black "v" and had a single red line on it with two red lights by the chin. Some jumptroopers wore stormtrooper armor with red decals painted on, along with black shoulder pads and what appeared to be clone trooper chest plates. Many of these soldiers wore specialized stormtrooper armor with breathing hoses attached to the chest unit and a helmet similar to that worn by Clone Commander CC-224. They were the primary Imperial unit designated to "keep order" on low-gravity worlds or on atmospheric platforms such as Cloud City. They often provided stormtrooper units with air cover during pitched battles. They were also trained in hit-and-run attacks in which they ambushed the enemy from above. The jumptroopers were an air-to-ground attack unit that was trained to engage airborne, entrenched, or otherwise inaccessible enemies.
